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Not going to lie, this is a bit of a slog to read through. You've done a LOT of work to set the scene. The details seem to encompass the breadth of Frank Herbert's 'Dune' for an introduction! I do wonder, though, if the format could have been revised a little so as to clarify a bit more of a lean central narrative with the extended information available in bite-sized pieces?

Lore question: You mention people would be willing to do slavery rather than resort to cannibalism... and I wonder why this would apply to every culture? Could it be that in a hypothetical world subjected to extreme calamity, cannibalism is considered a sacred alternative as compared to subjugating another human being? I kinda wished that one's actions resulted in things happening -- such as the brood being more active in an area because they (evil ones) can recognise stirrings of evil in a human settlement? ie. additional abstract rules to account for how the players play.

Perhaps the lore in this source book is but one perspective of what's actually going on in the game world? And thus creating other compatible texts based on the same world (but from other perspectives)?

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Hi, is this the most recent version of the game? On drivethrurpg there were two files. Curious if files here got the update or not

It would appear not, since the DTRPG version has been updated with bookmarks, and the version here has not.

yeah, found out that they are under different publisher now. So this page is abandoned, I think.

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Sins is a sleek, post-apocalyptic supernatural rpg with a focus on storytelling.

And if you're familiar with New World Of Darkness, Sins is going to be very easy to learn as a lot of it feels close to the structure, layout, design, tone, and mechanics of the NWoD splats.

Sins' PDF is 360 pages, with spectacular graphic design and beautiful art, and its gameplay sits in that same "medium crunch" area as NWoD's.

Content-wise, Sins is the intersection between Walking Dead, Gears Of War, Stand Still Stay Silent, Cthulhutech, and Fallout. There are supernatural powers, strange phenomena, corpse armies, derelict ruins, and civilization working to pick itself back up off of the mat. There's a mature angle to everything, but it's not hyperbolically mature.

Sins' mechanics are d6 pool based, with target numbers and number of successes mattering. Your pool on a roll is your relevant attribute + fate (i.e. your level) against a target number of 7 - your relevant Skill, and you're hoping to reach a number of successes determined by the GM based on the difficulty of the task. There's a meta-currency called Focus which you can use to affect rolls, and which you can recover with cool narration. Also there's health levels which are structured into different categories, and a variety of unique supernatural abilities to choose from.

Combat has a fair bit of complexity, but Sins is still on the storygame side of the storygame/wargame divide. 'Tactical storygame' is probably a good descriptor. There's universal combat maneuvers, cover, weapons with stats, and a lot of attention has been put into making the players' combat options varied, but you're not required to break out a battlemat.

Lore-wise, there's a few places where the book explains a thing in a way that is less helpful than if it hadn't explained it at all. For example, some of the setting's human settlements practice slavery. The book's explanation is roughly "everyone knows it's wrong, but there's a need for disposable manual labor" and "it's better than killing the population of the settlement you just conquered." This feels like a *really* optimistic take to me, although your mileage may vary.

I also got a bit of dissonance from the "What Remains" section of the book, which goes over various areas of the world and how they've been affected. Western Europe and the United States and Canada feel pretty solid. The Middle East and Asia do not. To me at least, they feel like weird caricatures, especially in contrast to the way western Europe and the upper half of North America is described.

I don't get the impression this was meant to be malicious---on the contrary, safety mechanics are provided and there's warnings up front about the book's tone and that it discusses slavery in its setting.

But I don't think a second draft of the Middle East and Asia sections would hurt. Nor would cutting them.

Overall, I think this last detail makes for an achilles heel on an otherwise engaging engine and setting. Without it, there'd be no caveats on my recommendation. With it, I don't really have a good guess for how each individual person is going to react to the game, and I can't just broadly recommend it to everyone who likes NWoD and post-apocalypticism.

I have no idea if a patch here would be a logistics nightmare, or would destabilize material that's been written in other products, or would contravene anybody's creative vision, but I'm happy to change my review if things get changed.

Honestly if it turns out I'm just straight wrong in my reading of the What Remains section---which I'm not gonna rule out---I'm happy to change it too.

My god it looks beautiful. It sounds so interesting. Welp time to sell my soul to this game so I can hope to learn how to play it, GM it, and find people to play with. Oh boy...

It says SINS is  an alt of the HOPE engine but I can't find any info on a HOPE engine. Do you have a link?

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We'll be launching a website in the next couple of days with more games on it that use the Hope engine, and in time releasing an SRD of the engine standalone - I'll post here again when it's live :)

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If I may ask would it be possible to get ”covers” on the pdf? It kinda bothers me that in my library the pdf looks like a charactersheet. Minor thing but in my opinion quite important. Many pdf’s are missing covers nowadays and it makes it difficult to look for them in the library.

Sure, we'll get that updated soon as possible! Thanks for the download!

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I'm unsure when this was posted (as Itch.io just lists it as "a year ago"), but considering I just updated to the second edition and it was dated November 20, 2020, it still doesn't have the cover. (It was bothering me also. That and it started on page 2. Is page 1 the character sheet?)

Also, your update said we could get SINS: Manifest Destiny from the Kickstarter, but that is no longer possible. Will you be bringing the pdf to Itch.io? I was able to find it on DriveThruRPG, but I had been hoping to get it through here to keep my stuff together.